![]() You go from room to room, looking for stuff and fighting enemies. That's a bit more work than most just to get a game working comfortably, but we're done with that. That should give you all of Meritous's controls on a gamepad. My setup sets the D-Pad and both analog sticks on a 8bitdo gamepad to send arrow key-presses, one face button to space, another to enter, start to P and select to tab. I'm not a fan, especially with how much moving and shooting you have to do. Next, Meritous only takes keyboard input. You will be able to resize this second copy freely. The more circuitous option I use (since I'm a streamer anyway) is to use OBS to do a Window Capture on Meritous, then right click that source in OBS and break out a resizable view of the game with "Windowed Preview (Source)". DxWnd probably won't work since it's an SDL game. Another is to use Windows Magnifier to try to zoom in on the game, but that robs you of screen real estate too. One is to reduce your desktop resolution, but that's silly. There's a few options for dealing with this. Making Meritous Playableįirst, the game's locked to 640x480 resolution and that's bad on a 1080p display and worse on something UHD. Now we can start dealing with some of the anachronisms of the game. As a first pass you should be able to grab v1.1, unzip it to a directory, and run meritous.exe to play. Version 1.2 never had a binary built but the only thing v1.2 did was fix a Linux-specific bug. Meritous itself is available from the rather retro looking developer's website. These two sections get more detailed, spoilery, and handholding as they go. If you just want my notes on Archipelago multiworld stuff, start at Archipelago Multiworld Setup and Notes. If you want to just get into the steps to victory, skip down to Putting All This Together. This is an extremely detailed and verbose document. It's a simple little SDL game written in C with no bells and whistles or quality of life features in which your goal is to explore a randomly generated 3000 room dungeon, find three artifacts, fight three bosses, and then defeat a final boss in an epic showdown.ĭespite being from the Windows XP era, it runs surprisingly well on modern systems, requiring some accessibility tools to be playable to its fullest but otherwise functioning perfectly. Meritous is an old quasi-roguelike/bullet-hell/shooter hybrid game released in the early 2000s for Windows. This is a little short (haha, nothing I write is short) guide to setting up Meritous on a modern system and playing it in a comfortable manner that will then pivot into a sort of mini-walkthrough of the game. Item Accessibility and Progression Balancing. ![]() Detailed Source Diving and Dungeon Generation. ![]()
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